PUT A NEW SPIN ON IT
This is one of Dr Robotnik’s
stranger appearances. To destroy
him, you’ve got to Super Spin
Attack the main part of the ship. In
the meantime, you must dodge the
spinning-top-like weapon that rico¬
chets around the screen. The safest
way to fight this boss is to have
Sonic jump on top of the small mis¬
sile, and then use Tails to attack
Dr. R’s main craft Just remember
to leap off the missile when it
bounces too dose to the main part
of Dr. Robotnik’s attack ship.
• May 1994
com up
Defeat Dr. Robotnik
reach this spinning wheel, you can
i the left . or use the disk to spin
When you
the riaht. If you go to the right, use the Spin
Hash % you let fly, press Right on your con-
You’ll enter a hidden room with a
inside. Afterwards, drop
May 1994
83
ri-and-white striped pole, jump to
.Proceed right, and
IT'S EASIER
THAN IT LOOKS
Meet Dr. Robotnik,
One More Time
Give Me Some Air
When you dive undemater in this
Act, keep an eye out for colored
balloons. When Sonic needs air,
pop them, and gulp the resulting
air bubble.
To make it through the Carnival
Night Zone, you must learn to
ride the barrels. The trick is to
hop on board, then press Up
and Down to get the barrel
moving. Remember, jump just
once to get onto the barrel.
Then, as the barrel goes down,
press Down; as the barrel goes
up, press Up, and so on. Some
barrels will rise higher than
others. Experiment and see
what happens.
The bad doctor’s easy to beat at
the end of the Carnival Night Zone.
Just dodge Robotnik until he
drops Uie large green magnet ball,
then steer clear until he stops hy¬
ing to pull you in with the magnet
Then leap and Super Spin Attack
him. Finally, back off and repeat
the entire procedure until he’s
done for.
TAKE THE LOW ROAD
84
GAMEPR
May 1994
MO WAY OUT
GROUND-HOOK 1-UP
ique to escape. Ride the barrel
There’s a second barrel below
have to use
the first one. Ride it down ti
wait, there’s more! Head to
secret room With an Electrii
DOUBLE RIMS
Ring Monitors.
There’s a hid-
after you ride
up one of the
your left The
Jk
i
d, . %
SUP AND SUDS
to this ice block and pu'.
SPECIAL STAGE PING
TICKET TO HIDE
To escape from the first slide,
through the ice walls and free
I r A i j^flfef
86
GAMEPRO • May 1994
A tricky mansuvcr
ASUW*I&
tion, and Sonic’*
a pancake.
wnneljumpdomaijo
d a hidden Invincibility
ie ledge below-
6AMEPR
• May 1994
Put Robotnik on Ice
Watch out for the ice pillars. Many
of them slide up and crush Sonic if
he doesn’t get off quickly enough.
It’s Smashing
To defeat Robotnik’s snowball
incarnation, dodge him while the
snowballs are rotating around his
craft. Then, after the snowballs fly
off, jump and bonk the ship as
many times as you can, and pre¬
pare to dodge the falling snow¬
balls. Repeat this procedure until
Robotnik’s done for.
Be a Swinger
To make these platforms swing,
Spin-Dash onto them.
8 8
GAMEPRQ
May 1994
Put Robotnik on Ice, Part Deux
Put Doctor Robotnik on ice In sec¬
onds at the end of this Zone. His
craft will lower a platform, and it’ll
begin shooting jets of spray that
freeze Sonic or Tails. Dodge the
spray, leap onto the platform, and
Super Spin Attack Robotnik from
below. Leap off, and repeat this
procedure until Robotnik’s a goner.
am
GAMEPRO • May 1194
89
GAMEPR
BURST YOUR BUBBLE
When Sonic reaches these nam¬
ing lights, natch out. If you jump
over them, you face only one of
Robotnik’s enemy planes. If you
hit the naming lights, you face
tno or three planes.
Don’t Be a Square
SPECIAL STAGS RING
another special STAGE RING
Yf^JiMTHERSPECIALSTAGE RING
level of the Act.
There’s one more
YOU'LL BE H00KE0
Just jump,
for the ride.
OWN S€SAM€
Robotnik flees the scene, but he
boss that’s easy to beat Just wait
until the gears stop rotating, then
jump and Spin Attack the crea¬
ture. Knock off both its arms, and
attack one final time to turn this
es. They usually *? or a nearby red-
and you’re ready to roll.
form will move,
GAMEPRO • May 1994
91
SPECIAL STAGE RING
Hidden Surprises
UUP
Near the end of this Act is a strange
metal door that’s seemingly impos¬
sible to open and a red platform.
Don’t knock yourself out trying to
get inside. The word is that the
programmers were planning to
add another route through this
Act, but didn’t!
Always check behind the pillars
on these floating pontoon-like plat-
fomts. They often have power-up
Monitors hidden behind them.
How to Open that
Dam Door
92
6AMEPR
May 1994
one mm speciai stage ring
It’s about midway through
the Act There’s a
Mm power-ups
There's a
Splash Down
K0B0TNIK,0NG more time
Be sure
Along the way,
Y€TANOTHER SPECIAL STAGE RING
There are two enclosed pipe loops
in this Act If you bust through the
loop into the center, the water
ride the water stream to a differ-
tew? asi
rmr a ztl
*iM*t a
ent area of the Act
— uvu ;uu ft, I/H I/I
GAMfPRO • May 1094
93
_-—
GO SUPER
’^^ilected all seven Chaos Enter-
he can go Super Sonic. _
Ms, grab 50
move very
on spikes.
J*wn i
GAME GENIE COOES
Here are a few Game Genie codes
to give Sonic 3 some variety:
Rings worth five:
SCGT-DYYL
Get three 1-ups for each 100 Rings:
HCGT-DNZY
Shield activated multiple times;
ACAT-CAB6
Invulnerability lasts twice as long:
986A-CAB6
94
G A M E P R
May 1904
'Per Spin Attack.
20000
-gmc
trt non n
When Robotnik is destroyed
Sonic gets to watch as the evil
vessel blows sky-high. Enjoy the
scenery , but this ending ’s not
nearly long enough.
You can use your saved game to
view the credits anytime you like.
Zzzzzz....
GAMEPR
May 1994
95